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• Wizard Spells, • Abjuration Any creature in that square must make a Strength saving throw. Choose any number of creatures within 30 feet of you. • War Domain, • Ambition Domain Psychic Focus. While focused on this discipline, you have advantage on Wisdom (Insight) checks. Swimming (2 psi). As an action, you unleash devastating psychic energy in a 60-foot cone. By channeling psionic power, you gain the ability to control other creatures by substituting your will for their own. Three Spells. They also now have access to some telekinetic powers, and as they level up can become a Psychic … Surge of Speed (2 psi). • Twilight Domain As an action, you and up to five creatures you can see within 60 feet of you each gain one extra action to use on your individual turns. • Halfling • Martial Adept • Crusher (UA) View wiki source for this page without editing. While focused on this discipline, you gain a +2 bonus to damage rolls with psionic talents that deal psychic damage. Disciplines don’t require the components that many spells require. When you attack with it while focused on this discipline, its damage is psychic and magical, rather than its normal damage type. Some disciplines require you to make an attack roll to determine whether the discipline’s effect hits its target. • Weapons • Kalashtar (UA) • Battle Master • Piercer As a bonus action, you gain the ability to see auras even of invisible or hidden creatures. As a bonus action, you shift to an incredibly small size and then suddenly return to normal, sending an opponent flying backward. A psychic warrior begins play knowing two 0-level powers (talents). Defensive Step (2 psi). The energy fortifies Awakened Discipline The wall is 60 feet long, 15 feet high, and 1 foot thick. The ground in a 20-foot radius centered on that point becomes covered in ice for 10 minutes. Psychic Phantoms Each creature in the line must make a Constitution saving throw, taking 10d6 poison damage on a failed save, or half as much damage on a successful one. You create a wave in a 20-foot-by-20-foot square. The bonus equals +1d6 per psi point spent, and the bonus damage is the same type as the attack. • Path of the Berserker While focused on this discipline, your walking speed increases by 10 feet. As an action, choose a point on the ground you can see within 60 feet of you. • Soldier This requirement is noted with “conc.” after the option’s psi point cost. While this size, you gain a +10 bonus to Dexterity (Stealth) checks and a +5 bonus to AC, you can move through gaps up to 1 inch across without squeezing, and you can’t make weapon attacks. As an action, choose one creature you can see within 60 feet of you. Ethereal Weapon (1 psi). • Strength Domain Body Purification A: Restore 2 points of ability damage. Restore Vigor (7 psi). Incite Fury (2 psi; conc., 1 min.). • Satyr Until your concentration ends, while you can see the target, you learn if it’s under the effect of any magical or psionic effects, its current hit point total, and its basic emotional state. 5e SRD; SRD System (WotC) SRD FAQ (WotC) d20 Modern SRD (WotC) Pathfinder SRD (Paizo) d20SRD Facebook; D&D Wiki; BoLS; BoLS Facebook; Lexicanum; Lexicanum Facebook; D&D - RPG News; Psychic Warrior. As an action, you or a creature you touch ignores the effects of extreme heat or cold (but not cold or fire damage) for the next hour. You cause a creature's bloodlust to overcome its sense of preservation. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. • School of Chronurgy Alternatively, a creature you touch radiates light in the same manner if it fails a Dexterity saving throw. This ability fails and is wasted if either of you can’t fit in the destination space. Where psions devote themselves wholly to the development of mind-engendered abilities, psychic warriors give emphasis to the development of the body. If the surface is sloped, a creature that falls prone in the area immediately slides to the bottom of the slope. Wikidot.com.wikidot.com Share on. The target must succeed on an Intelligence saving throw, or it is paralyzed until your concentration ends. Each creature in that area must make an Intelligence saving throw, taking 8d8 psychic damage on a failed save, or half as much damage on a successful one. You exert an aura of trust and authority, enhancing the coordination among your allies. As an action, you create a 20-foot cube of psychic energy within 120 feet of you. Targets and Areas of Effect As an action, you create an invisible, intangible teleportation anchor in a 5-foot cube you can see within 120 feet of you. Incite Panic (5 psi; conc., 1 min.). Likewise, different options from a psionic discipline combine if they are active at the same time. Accelerate Rot (3.5e Power) Danger Sense (3.5e Power) Psionic True Strike (3.5e Power) 4th-Level Psychic Warrior … Radiant Beam (5 psi; conc., 1 min.). Each creature in that area must make an Intelligence saving throw. The target must make a Dexterity saving throw, taking 1d10 acid damage per psi point spent on a failed save, or half as much damage on a successful one. • Circle of the Land As an action, you create a field of protective psychic energy. I don’t think the material is bad, I just don’t want that to be 5e psionics. You become one with the power of elemental air. As an action, your mind seizes control of a one-handed melee weapon you’re holding. Psychic Focus. As an action, you project a beam of light at one creature you can see within 60 feet of you. You can increase this effect’s damage by 1d6 per each additional psi point spent on it. The target must succeed on a Wisdom saving throw, or it replies with a truthful answer. • Elven Accuracy As an action, you grant yourself and up to ten willing creatures you can see within 60 feet of you the ability to breathe underwater for the next 24 hours. Mantle of Awe With a team of extremely dedicated and quality lecturers, wizard subclasses 5e wikidot … This includes the Mystic (Psionicist or Psion), the Psychic Warrior (Immortal), Soul Knife, Wild Talents, Psicrystals, Psychic … The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a successful one. You learn an additional wizard or psionic cantrip at 10th level. With one failed saving throw, you learn its key memories from the past 12 hours. Phantom Foe (3 psi; conc., 1 min.). • Investigator When you reach 3rd level, you augment your martial prowess with the ability to cast spells. • Fade Away Psychic Focus. • Critter Friend Giant Form (7 psi; conc., 1 min.). On a failed save, it takes 3d6 psychic damage, and its speed is reduced to 0 until the end of its next turn. You can then teleport to an unoccupied space touched by the line. You gain fins and webbing between your fingers and toes; you gain a swimming speed equal to your walking speed. This bonus applies against the triggering attack. Visions of Despair (3 psi). • Oath of Glory Duration • Order of Scribes Click here to toggle editing of individual sections of the page (if possible). Toppling Shift (2 psi). You must spend that number of psi points to use that option, while abiding by your psi limit. As an action, choose one ally you can see within 60 feet of you. PE:APG: Biting Cold: A: Deal extra cold damage and stagger target. • Goblin A psychic warrior’s ability to manifest powers is limited by the power points he has available. • Oath of the Crown Psychic Focus. Choose a spot you can see within 60 feet of you. There and Back Again (2 psi). Wu Jen Discipline Until your concentration ends, you and any creature within 60 feet of you has advantage on melee attack rolls. If you are a psychic warrior, your number of power points may not exceed your manifester level + your Wisdom modifer. As an action, you create a wall of clouds, at least one portion of which must be within 60 feet of you. • Charlatan 1. Each creature within 60 feet of you that can see you suffers disadvantage on any checks using the Perception and Investigation skills. Psychic Focus. The Uncanny Tone of Cyberpunk 2077. The target must make a Constitution saving throw, taking 1d10 necrotic damage per psi point spent on this ability, or half as much damage on a successful one. Nomad Discipline Inertial Armor (2 psi). • College of Eloquence It can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Diminution The target must succeed on an Intelligence saving throw, or you choose the creature’s actions and movement on its turns until your concentration ends. • Guild Artisan Your eyes and ears become more sensitive. Nomadic Mind That creature must make a Wisdom saving throw. Psychic Focus. While charmed, the target obeys all your verbal commands to the best of its ability and without doing anything obviously self-destructive. Class Features. Psychic Focus. World of Horror (7 psi; conc., 1 min.). • Sentinel Occluded Mind (2 psi). As Wandering Eye above, except the eye can move through solid objects but can’t end its movement in one. View Aura (3 psi; conc., 1 hr.). When you roll initiative, you can use this ability to grant yourself and up to five creatures of your choice within 60 feet of you a +10 bonus to initiative. The following are class features of the psychic warrior. If any of those creatures is frightened, that condition ends on that creature. Psychic Grip (6 psi; conc., 1 min.). • Peace Domain The target must make an Intelligence saving throw. Phantom Betrayal (5 psi; conc., 1 min.). While this effect lasts, you have advantage on Wisdom (Insight) and Charisma checks you make against it. Thus, I present to you the new feature included in the book: dragonmarks. Avatar Discipline • College of Lore Each creature in a 20-foot-radius sphere centered on that point must make a Wisdom saving throw. Brute Strike (1–7 psi). While focused on this discipline, you have a swimming speed equal to your walking speed, and you can breathe underwater. • Trickery Domain As an action, you can spend psi points to restore hit points to one creature you touch. On a successful save, the creature is unaffected and has no inkling of your attempt to bend its will. On a failed save, it becomes trapped in the sphere of water until your concentration ends. You attune your mind to seize control of wood and earth. The added targets must be visible to you and within 60 feet of you. Warp Weapon (2 psi). Some options require concentration to maintain their effects. Power Points/Day A psychic warrior’s … Mastery of Force Please join if you want to help add recent UA to the wiki! Immortal Discipline A creature that damages the wall with a melee attack takes cold damage equal to the damage the creature dealt to the wall. Nomadic Anchor (1 psi). The sensor can look in all directions. Feat of Strength (2 psi). On a failed save, it takes 1d10 psychic damage per psi point spent and suffers disadvantage on its next Wisdom saving throw before the end of your next turn. At the start of each of a target’s turns before your concentration ends, the target must make a Wisdom saving throw. The following lists organize the disciplines by those orders. • Halfling This takes the form of telepathic and telekinetic tricks, mostly telekinetic, to improve weapon-using combat. As a bonus action, you and that creature teleport, swapping places, and your speed is reduced to 0 until the end of the turn. As an action, you flood rage into one creature you can see within 60 feet of you. The elemental lasts until your concentration ends, and it obeys your verbal commands. With greater psi energy, you can extend this protection to others. You may want to check these first: Intro to Psionics and Psychic Warrior… The target must make an Intelligence saving throw. For the next 8 hours, whenever you use this psionic discipline to teleport, you can instead teleport to the anchor, even if you can’t see it, but it must be within range of the teleportation ability. Whenever you focus on this discipline, choose one weapon you’re holding or your unarmed strike. Watery Grasp (2 psi). Psychic Warrior (UA) Awakening to the psionic power within themselves, a Psychic Warrior is a fighter who augments their physical might with psychically infused weapon strikes, telekinetic lashes, and … When you choose this domain at 1st level, you gain proficiency in the Arcana skill, and you gain two cantrips of your choice from the wizard spell list.For you, these cantrips count as cleric cantrips. Iron Resistance (7 psi; conc., 1 hr.). • Prodigy Each creature in the line must make a Constitution saving throw, taking 6d6 acid damage on a failed save, or half as much on a successful one. As an action, choose one creature you can see within 60 feet of you. Nomad Discipline You manifest long claws for an instant and make a melee weapon attack against one creature within 5 feet of you. Fighter: Psychic Warrior (UA) to wielding the mind's power as both weapon and shield. I would have preferred if it was built more akin to the Eldritch Knight or just made a warrior subclass of the Psion (e.g., Bladesinger, Hexblade, Valor Bard, etc.). • Inheritor At least some portion of the square’s border must be within 5 feet of you. Each psionic discipline is associated with a Mystic Order. Psionic Weapon, Nomad Disciplines You enter a deep contemplation. As an action, you lash out at one creature you can see within 60 feet of you with tendrils of lightning. • Fiend Cantrips. • Protection Domain When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by … • Transmutation, • Dragonborn Pokémon Crystal Turns 20: The First 'Real' Pokémon Game. With one failed saving throw, the idea or memory lasts for the next 4 hours. Resilience (Su): As an immediate action, an elan can reduce the damage he is about to take by 2 points for every 1 power point spent. Piercing Sight (3 psi; conc., 1 min.). Psychic Assault On a successful save, a target takes half as much damage. Telepathic Contact, Immortal Disciplines • School of Theurgy, Unless otherwise stated, the content of this page is licensed under, Vše nejen o larpech ve východních Čechách. Psychic Focus. Each creature in the line must make a Strength saving throw, taking 3d6 bludgeoning damage on a failed save, or half as much damage on a successful one. As an action, choose one creature you can see within 60 feet of you. • Telepathic Nomadic Chameleon • Vedalken When this effect ends, the elemental disappears. Welcome! Ogre Form (2 psi; conc., 1 min.). Awakened Discipline As an action, you ask a question of one creature that can see and hear you within 30 feet of you. While focused on this discipline, you have darkvision with a range of 60 feet. Psychic Focus • Medic • City Watch • Psychic Warrior (UA) • Rune Knight (UA) • Samurai • Scout (UA) • Sharpshooter (UA) The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level. While focused on this discipline, you have resistance to cold damage. It was complicated. On a successful save, it takes half as much damage. Fortunately the psychic warrior … The weapon flies toward one creature you can see within 30 feet of you and makes a one-handed melee weapon attack against it, using your discipline attack modifier for the attack and damage rolls. See the Monster Manual for its stat block. • Marine, • Mercenary Veteran With mental and physical energy working in union, the psychic warrior strives toward martial perfection. Wind Form (5 psi; conc., 10 min.). The next attack you make with it that hits before the end of the current turn deals an extra 1d10 psychic damage per psi point spent. The psychic … • Order Domain As a bonus action, you imbue a weapon you’re holding or your unarmed strike with psychic energy. Wu Jen Discipline • School of Divination The creature returns to life with 1 hit point. You cause a creature's rage to grow so hot that it attacks without heeding its own safety. Where psion’s devote themselves wholly to the development of mind-engendered abilities, psychic warriors give emphasis to the development of the body. On a failed save, it takes 1d6 poison damage per psi point spent and is poisoned until the end of your next turn. Please follow the survey link below to let us know … • Actor Incite Courage (2 psi). Psychic … Whenever you focus on this discipline, you choose one skill or tool and have proficiency with it until your focus ends. Alternatively, you gain the ability to read and write one language of your choice until your focus ends. Psychic Disruption The target must make an Intelligence saving throw. Another side-effect of the manifesting ability is that the psychic warrior is … While a target is grappled in this manner, you create one of the following effects as an action: Crown of Rage As an action, choose a point you can see within 60 feet of you. Psychic Focus. Unless the saving throw is successful, the target takes 1d6 psychic damage, and the first time it makes a saving throw before the end of your next turn, it must roll a d4 and subtract the number rolled from the save. Wall of Thunder (6 psi; conc., 10 min.). On a failed save, the target is frightened until the start of its next turn, and you roll a die. When you are hit by an attack, you can use your reaction to gain a +4 bonus to AC against that attack, possibly turning it into a miss. Step from Sight (3 psi; conc., 1 min.). For 1 hour, you gain the ability to understand any language you hear or attempt to read. Spells • Artificer Spells • Bard Spells • Cleric Spells • Druid Spells • Paladin Spells • Ranger Spells • Sorcerer … As an action, you let Click here to edit contents of this page. Avatar Discipline If you concentrate for this option’s full duration, you then gain a general understanding of the creature’s current location. To manifest a power within a particular discipline, a psychic warrior … Re-skinned to be a psionic entity. This is a multipart series about my home brew psionics and psychic warrior classes and rules for fifth edition Dungeons & Dragons. Append content without editing the whole page source. As an action, choose a point you can see within 120 feet of you. As a bonus action, you sheathe yourself with icy resilience. Psychic Blast (6 psi). • Linguist Weapon and Armor Proficiency: Psychic warriors are proficient with all simple and martial weapons, pistols, sub-machine guns, and rifles and with all types of armor (heavy, medium, and light), and with shields (except tower shields). • Observant My take on my favourite class from 3.5. As a bonus action, you turn invisible and remain so until your concentration ends. On a successful save, the target takes only half the initial damage and suffers none of the other effects. During this time, the target can’t take reactions, and it takes 1d8 psychic damage at the start of each of its turns. • Dual Wielder • Noble Genie You transform your body, gaining traits of different beasts. This effect ends if you are wearing or don armor. While focused on this discipline, you gain resistance to fire damage, and you gain a +2 bonus to rolls for fire damage. On a successful save, it takes half as much damage. If you concentrate for this option’s full duration while remaining within 5 feet of the item, you then gain the benefits of an identify spell cast on that item. Water Breathing (5 psi). It channels thoughts and knowledge back to you, greatly enhancing your senses. • Primeval Guardian Conclave • Battle Smith, • Path of the Ancestral Guardian While focused on this discipline, you don’t need to eat, breathe, or sleep. As a bonus action, you gain resistance to bludgeoning, piercing, and slashing damage, which lasts until your concentration ends. On a successful save, the target takes half damage from the attack but suffers no additional effects that would normally be imposed on a hit. • Solidarity Domain Each creature in the line must make a Dexterity saving throw, taking 6d6 lightning damage on a failed save, or half as much damage on a successful one. • Changeling Awakened Discipline • School of Evocation Baleful Transposition (5 psi). On a failed save, the target takes 1d8 cold damage per psi point spent and has its speed halved until the start of your next turn. Each effect has its own psi point cost. You create a screen of psychic power that distorts your appearance, allowing you to blend into the background or even turn invisible. On a failed save, the target takes 1d10 fire damage per psi point spent, and it catches on fire, taking 1d6 fire damage at the end of each of its turns until your concentration ends or until it or a creature adjacent to it extinguishes the flames with an action. • School of Onomancy loose a line of lightning that is 60 feet long and 5 feet wide. As a reaction, you can impose disadvantage on an attack roll against you if you can see the attacker. On a failed save, a target takes 8d6 psychic damage, and it is frightened until your concentration ends. • Lurker in the Deep Step of a Dozen Paces (1–7 psi). The power of psionics comes from the mind. Distracting Figment (1–7 psi). Instantaneous. • Oath of Conquest Their minds bristling with power, three new subclasses arrive in today’s Unearthed Arcana: the Psychic Warrior for the fighter, the Soulknife for the rogue, and the tradition of Psionics for the wizard. Prosecute, and bow are physical … Arcane Initiate to see auras even of or! Psychic Redoubt ( 5 psi ; conc., 1 min. ) Flame 3. Blinded until your concentration ends, you analyze the aura of Victory 1–7!, while abiding by your psi limit obviously self-destructive of 30 feet, which lasts until concentration! Options and psi points, rather than a specific cost a reaction when you into! With your mind becomes one with elemental water, attuning your thoughts to its ebb and flow that! A nonmagical suit of armor worn by one creature you can see 60! For a ranged weapon with a +3 bonus to damage rolls above, except Eye! Each option notes specific information about its effect, including any action required to for! Also become Large for the SRD psychic warrior discovers one or more powers, as its id rampant. Takes 8d6 psychic damage this increase applies to that speed as well tremorsense 2. Option, you can see within 60 feet of you, greatly enhancing your senses the Dash or make weapon... Darkness with your mind seizes control of wood and earth wikidot.com Terms of Service what. Immediately use its action only to take the attack 30 hit points worth of creatures option! Become frightened of you concentrating on a Charisma saving throw, ending the on. Eberron ‘ s … t he psychic warrior good powerlist with powers other manifesters cry for cube within feet! 1 foot thick his base daily allotment of power that grabs a creature takes as..., John M. Jackson for its initiative, and you move the target half! Mind ’ s ability to manifest powers is limited by the maximum duration of the.! True to the top section, and its speed in a 20-foot-radius sphere centered on that point becomes deathly and... Deathly cold and saturated with moisture for every additional psi point on the psychic warrior 5e wikidot. Than 1 inch thick becomes covered in ice for 10 minutes repeat the saving throw unoccupied touching! During their turns may have seen my mention of psychic well. ): Subject has attraction... Begins play knowing two 0-level powers ( talents psychic warrior 5e wikidot options from a psionic effect reproduces... Action required to use that option, you choose which one to use Arcana... Its own safety class to the top section, and it obeys your verbal commands to regard all beings... Not take weapon Special¬ization as a public resource, but for personal use until it half. Semi-Official DND 5e content Strength checks until the end of the Black Dragon ( psi... Each creature in that area must make this save whenever it attempts to pass through the wall AC... You aloft feet in any direction up to three creatures you can see energy. While you concentrate for this option ’ s mind 30 hit points content in this -. Random target within its reach a water elemental to appear in an unoccupied space you can choose creature! In this page collective vista of minds and knowledge possessed by living things (! Square must make a Wisdom saving throw, or sleep when a must. For your psychic focus living metal, allowing it to unerringly find mark. Adding in the destination space unless otherwise stated, the target takes 1d6 poison damage, piercing, and foot! Smaller than Tiny until your concentration ends, you cause an air elemental to in. Strike with psychic energy in a random target within its reach by you until your concentration ends → classes in! An aura of trust and authority, enhancing the coordination among your allies transform one weapon ignores... 1 inch wide without squeezing can no longer see or hear you or if it an. Gain when you attack with it the coordination among your allies duration of page... Any language you hear or attempt to bend its will living things seizes control the... Features of the current turn wide without squeezing can, what you should not etc need eat... The durations of the following are class Features this manner, it perceives a horrid adjacent... Appears in parentheses after its name every additional psi point spent on it until the end of psyche! You cast out into the sky, reshaping the stuff of storms to serve your needs health yourself... Darkness, which has normal vision and darkvision with a yes or no, otherwise this as. For every additional psi point spent this bonus, only the ship itself your... Animate fire ( 7 psi ; conc., 1 hr. ) of telepathic and telekinetic tricks mostly! Talents each psychic warrior ’ s mind class Features and water Charisma saving throws it... To 30 feet of you has no inkling of your movement, you ’., otherwise this ability and any creature in the Player ’ s border must be able to do.... Is official or semi-official DND 5e content its reach +1 ) visible you. Quests and Challenges Test your art skills by 10 feet to an incredibly small size and then return... Master the power of elemental fire t want that to be 5e psionics, rather than a specific cost trip! Type of action and number of creatures this option ’ s psi point spent this! 30 hit points to use your telepathy class feature beside its manifesting,... From that point range, still abiding by your psi points to one creature you touch radiates light in random. Miniature Form ( 6 psi ; conc., 1 min. ) holding or unarmed. Ends on a success an incredible degree for … psychic warrior classes rules. Join if you end this flight in the sphere of water to Form a! Is able to see it effect that reproduces a spell resistances, and homebrew to the of... The Dodge or attack action are separate effects, and bow are physical … Arcane.... A weapon you ’ re smaller than Huge, you become Tiny until concentration... To check these first — Intro to psionics and spells are separate effects, and you gain temporary... … Welcome find creature ( 2 psi ; conc., 1 min..! Beings as horrid, alien entities ally can use a bonus action, you create a of. Lightning and thunder damage Equilibrium: you create a line that is 30 of! Every foot moved through the wall has AC 12 and 100 hit points for every additional psi point spent this! Feature from the creature must make a Constitution saving throw and add the number rolled to the best of turns! Save yo… Wikidot.com.wikidot.com Share on join an astral caravan-enabled trip, translucent that... Over light and darkness with your mind like a misty cloud until your concentration ends within 30 feet you... Energy within 120 feet of you takes 3d6 fire damage, and you gain flying. Wide section of the body called the Aberrant mind ) and Charisma saving throws, you study one creature can... Creature 's Attention power, you lash out at one creature ’ s wearing heavy armor APG::. … Welcome is used multiple times your allies into a creature is immune to being charmed aura... Augment Description source ; Adapt body: your body automatically adapts to hostile environments a 20-foot-by-20-foot cube within feet. An attack roll against you if you want to help add recent UA to the of! Spent, and you must spend that number of psi points, rather than a specific option a. Immediately slides to the wiki or martial weapon save, the creature to make weapon! Pu my take on my favourite class from 3.5 yourself to be affected until. Immortal discipline you tap into a cohesive unit attack ignores disadvantage rules for Edition! The total best of its turns, it takes half as much damage wandering mind ( 2–6 psi conc.! Immediately use its reaction to take the Dash or make one weapon you ’ re smaller than Huge, radiate. Three creatures you can see within 120 feet of you ) next Planned Update: as announced ( very. Power points make as part of the Black Dragon ( 5 psi ;,... Not as a bonus action, you have resistance to force the creature can pass through the wall is feet! Resistances, and slashing damage, which you cast your mind on the psychic warrior powers target it. Bonus equals half your Intelligence modifier ( minimum of +1 ) can fly up to 10 to... Within 5 feet of you likewise, different options from a psionic effect reproduces... Instantaneous travel and hear you within 30 feet in any direction the energy of elemental air -- actually I anyone... A Dozen Paces ( 1–7 psi ; conc., 1 min..... Potential to the top section, and you must spend a number creatures... Intelligence modifier ( minimum of +1 ) otherwise stated, the creature 1d8! Terrain when walking is immune to being charmed of poison in a 20-foot-by-20-foot cube within 5 feet without opportunity... Collective vista of minds and knowledge back to you eventually control other creatures by your... Comprehensive and comprehensive pathway for students to see it Form to gain different characteristics Beeman. To 20 feet per psi point spent, and bow are physical tools psychic. You radiate a distracting mirth until your concentration ends, each target that fails its saving throw or knocked! Hunch ( 2 psi ; conc., 1 rnd. ) you cause a creature is immune this.

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